Much like Tower Run or Robot Unicorn Attack, Halfbrick Studios’ Jetpack Joyride is an endless side-scrolling runner. Your character is on an ever more accelerating course to the right and you control his jetpack lifting him up from the ground, or descending towards it. Along the way there are coins, and bonuses to pick up and goals to achieve. Its thrilling, fun with a bucket full of ridiculous.
It all starts of with the running thief Barry stealing a machine-gun jetpack from a science lab going on a last joyride through the huge lab. On the way defenses try to bring him down with high-amounts of incoming missiles and flesh slicing lasers. You control Barry with your finger touching the screen to activate the jetpack, bringing Barry higher up and lifting your finger from the screen to let him fall to the floor. The farther into the lab Barry runs the faster he’ll get and harder to control. Through-out the lab there are vehicles, coins, and tokens for you to collect. You get the vehicles by grabbing an randomizing vehicle cube, this gives you any one of the six available vehicles. Each control differently from one an other and are a great way to ride through the levels. When they break Barry walks away unscathed and returns unaffected to his jetpack. The coins can be used to upgrade Barry’s equipment or customize him with new jetpacks and cloths. The tokens you use during the final spin. At the end of each game after Barry’s been struck down a coin slot machine comes on-screen, betting the tokens you collected during the game you can win prizes such as a new health, bombs blasting you further down the track or more coins. You also have missions during each game to complete. These range from flying really close to deadly objects, sliding your head against the floor for a set amount of time or not harming any of the scientists in the lab. As you complete these you rank up your level which gives you new gadgets to aid you in the game. Barry’s gadget range from his gravity belt, to his coin magnet and pet robot dog Flash. They give some variety to each game and helps you beat your high-score getting longer runs. I love this game so much, the first time through was just full of surprises and a lot of other weird stuff. EACH GAME ENDS WITH A SLOT-MACHINE! But what ultimately made me play this for a total of 24.5 gameplay hours (1381 different games) are the missions and the level-system and the unlockable achievements. They’ve struck a great balance between difficulty, time commitment and reward in their missions and achievements. I played this game over and over, each time getting more stars and a few new levels and then I hit a wall where I wanted to stop playing the game. That’s probably when I started playing it the most, going to it again and again with the goal of unlocking everything in it so that I would be free of its addictive hold. Since I got all the achievements in the game, all the cloths and different jetpacks I could finally put it down. This may say more about me than the game, though it takes a curtain kind of game to wake that urge in me. The urge to get a 100% all the way through. Also, I opened the game for the first time since then to check some wording and stats and saw that they’d added some new stuff. It’s not a lot though I will have to win it.